Thursday, October 30, 2014

Working Game Mockup

This is a plan view of the game with more or less everything you need to play set up in the starting position.


 
 A few of the tactical cards.

This is what a player might see during a game. It's his turn, so he has the dice. The tactics cards are face down on the right for the element of surprise. And he's acquired five supplies in his stockpile.

Wednesday, October 22, 2014

Preliminary Layout/graphics


These are Ideas for the game board layout and integration of game mechanics



These are thumbnail sketches concerning supply/company logos which would be on the corresponding cards. There are four different supplies here for the main player company logos. From top to bottom there's red medical, green hydroponics, yellow atomic energy and blue water desalination.

Thursday, October 16, 2014

Preliminary Board Game Layout

This is a possible configuration for the main game board. All players start at the center and move along spaces on the paths where they collect the supply cards on the periphery.




This is what a player's spot would look like. The big card on the left keeps track of which cards you need and displays them for prospective robbers. On the right are your tactics cards which you keep face down if you're smart.


This is just an enlargement of the launchpad. All players start on their respective color and take the path before them. When coming back to the pad to end the game, it doesn't matter which color you land on. 


Thursday, October 9, 2014

Board Game Preproduction Notes

Game Names


  • Asteroid Panic!
  • Planet Killer
  • The Big One
  • Space Exodus
  • Exodus Earth
  • Earth Crosser
  • Impact
  • T-Minus
  • Collision Course
  • Blast Off
  • Station X-1
  • Colony
  • Obliteration
  • Contingency Plan

Supplies/Companies/Colors


  • Medical/Life Support - Red
  • Fuel/Uranium/Reactor/Atomic - Yellow
  • Hydroponics - Green "Sinagro"
  • Parts/Tools/Computer - Blue
  • Water/desalination - Blue "Aqueous"
  • Population/Candidates
  • Terraforming Kit
  • Food/Rations/Freeze Dried

Tactical Cards


  • Steal - Take one of another player’s supply card
  • Sabotage - Skip a player’s turn
  • Scorched Earth - Destroy an unclaimed supply card, creating a shortage.
  • Safeguard - Protects player from any other player’s attack
  • Doomsday - Asteroid moves much closer, decreasing the the time left to play or even just ending the game.
  • Contamination Radiation or disease, roll dice
  • Alliance of convenience - Trade 1 supply card with someone, (if they agree)
  • Chaos - Pick or randomly lose a resource
  • Hoard/Stockpile - Take a second supply at a pile

Rules/Layout


  • Only one escape rocket in center of board, four companies/players start around it, supply pile scattered on board.
  • Player keeps their supply cards in a line in front of them face up. Tactical cards face down.
  • four companies/players are different science/space disciplines who start out with 1 card of their respective trade supply. Each company is color coded to one of four colors
  • pick up candidates/people as you move
  • old oregon trail/Sweet Valley High
  • Asteroid can move closer as you move or as certain events unfold or cards are drawn or both. Goes around the edge of the board  Asteroid tracker could be cut from the game in lieu of a more simple rule that says first one done wins no matter how long it takes. The tracker would only really exist to cause a no win game where time runs out.
  • A player can’t run out of their base supply unless they are all gone from the pile

Tuesday, October 7, 2014

Possible Board Game Names

Asteroid Panic!
Planet Killer
The Big One
Space Exodus
Earth Crosser
Impact
T-Minus
Collision Course
Blast Off
Station X-1
Colony
Obliteration